In this lesson, you will explore what a Game Design Document (GDD) is, and develop a robust GDD for an original game.
Product of Learning
Your final product will be a written document (I suggest Google Docs). It should abide by industry standards, reflect the best work that you are capable of, and look professional.
You are welcome to use any resources that you want. The list below is simply a starting point and in no way represents a chronological list of steps to follow. You WILL have to conduct research outside of what is provided here to accomplish this quest and earn this badge.
- Creating a Great Design Document
- The Anatomy of a Design Document – Part 1
- The Anatomy of a Design Document – Part 2
- GDD?! Game Design Document Examples
- Game Design Document
Adding a Table of Contents
Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).
- What did you do (brief summary)?
- What did you learn?
- What was challenging?
- What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
- What suggestions do you have for future students embarking on this quest?