Category Archives: Game Design 2

Rogue Like Game

In this quest, you will complete a tutorial series from Unity to build a “Roguelike Game.”

Product of Learning

In this quest, you’ll build (from scratch) a 2D Roguelike game.

rogue-badgeResources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Roll-a-Ball Game

In this quest, you will complete a tutorial series from Unity to build a “Roll-a-ball Game.”

Product of Learning

In this quest, you’ll build (from scratch) a 3D Roll-a-ball game.

roll-a-ball-badgeResources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

2D Sprite Animation

In this lesson, you’ll complete a two part tutorial to learn how to manage 2D animation states in Unity 3d.

Product of Learning

In this lesson, you will learn how to use create complex 2D animations using the Animation State Machine, sprite sheets, and C# coding to wire everything together.

Res2D-Animation-State-Badgeources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Assets

Download the sprite sheet below. You will need this to complete the two part tutorial.

PlayerController.cs

 

Reflection

Upon completion of the tutorial, you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Maya

In this challenge, you can earn up to three badges while learning 3D modeling in AutoDesk’s Maya.

Maya Preview

View the video below to see an introduction to what you will learn in the Maya 2016 Essentials training from Lynda.com:

Maya-Bronze-BadgeMaya Bronze Badge

Complete the tutorials in sections 1-4 in order to earn the bronze badge in Maya.

Upon completion of the tutorial, you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Maya-Silver-BadgeMaya Silver Badge

Complete the tutorials in sections 5-8 in order to earn the silver badge in Maya.

Upon completion of the tutorial, you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Maya-Gold-BadgeMaya Gold Badge

Complete the tutorials in sections 9-13 in order to earn the Gold badge in Maya.

Upon completion of the tutorial, you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

3ds Max

In this challenge, you can earn up to three badges while learning 3D modeling in AutoDesk’s 3ds Max.

3ds Max Preview

View the video below to see an introduction to what you will learn in the 3ds Max 2016 Essentials training from Lynda.com:

3dsMax-Bronze-Badge3ds Max Bronze Badge

Complete the tutorials in sections 1-6 in order to earn the bronze badge in 3ds Max.

Upon completion of the tutorial, you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

3dsMax-Silver-Badge3ds Max Silver Badge

Complete the tutorials in sections 6-12 in order to earn the bronze badge in 3ds Max.

Upon completion of the tutorial, you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

3dsMax-Gold-Badge3ds Max Gold Badge

Complete the tutorials in sections 13-18 in order to earn the bronze badge in 3ds Max.

Upon completion of the tutorial, you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

 

Shadow Bots

In this lesson, you’re going to shake off the rust and become reaquainted with Unity3d and the video game design pipeline.

2D Static Platformer

In the latest version of unity, you’re given the option to preload various 2D assets into your project when you first set up your game. In this project, we’re going to use those assets and a few custom scripts to create a unique 2D static platformer as in the game below:

Shadow Mots

Your goal is to make your game both challenging, fun, and different than your peers. Be creative, feel free to try new things, and use each other as resources.

Scripts

robot-badgeReflection

Upon completion of this quest, you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Game Design and Development 2

This course is designed for students interested in continuing their education in the area of video game design and development. The curriculum will engage learners with hands-on activities and exercises to develop the skills necessary to manage the game creation process. Students will pursue a non-linear course of study with the freedom to explore, under the leadership of an instructor, the areas of video game design and development that are most interesting to them.

Syllabus

Click the following link to download the course syllabus.

Google_Classroom_LogoGoogle Classroom

We will use Google’s classroom management tool Google Classroom to communicate, distribute, and collect assignments and resources.  You will need a join code in order to join this class.

  • Join Code: bizxy

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