Category Archives: Game Design 2

Animation Run Cycle

In this quest, you’ll design a high quality run cycle (pixel art not allowed)

Product of Learning

Your finished product could be a number of things: a GIF, a short Video Clip, and Instagram Post, a Vine, etc. As long as you can share your finished animation, you are good to go. When played in a loop, this run cycle should continue seamlessly.

You should produce a 2D artifact in this quest using Photoshop. You may not make pixel art using PiskelApp for this quest.

Run-Cycle-BadgeResources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Game Design Document

In this lesson, you will explore what a Game Design Document (GDD) is, and develop a robust GDD for an original game.

Product of Learning

Your final product will be a written document (I suggest Google Docs). It should abide by industry standards, reflect the best work that you are capable of, and look professional.

Resources

You are welcome to use any resources that you want. The list below is simply a starting point and in no way represents a chronological list of steps to follow. You WILL have to conduct research outside of what is provided here to accomplish this quest and earn this badge.

Adding a Table of Contents

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this quest?

Build for iOS

In this quest, your job is to build a game for iOS.

Product of Learning

You can either build an original game, or use one that you have already made for this project. The focus of this quest is to “build” for iOS so you can play your game on an iPhone or iPad (you may explore the possibility of building for iWatch and Apple TV, but this may not be supported).

You must produce a working demo to earn this badge.

iOS-Port-BadgeResources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Build for Carboard

In this quest, your job is to build a game for Google Cardboard.

Product of Learning

You can either build an original game, simply set up a world (using Unity’s world maker asset), or download an existing game. The focus of this quest is to “build” for cardboard such that when you look through the cardboard headset, your movement tracks in the digital world.

You must produce a working demo to earn this badge.

Resources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Concept Art

In this quest, you’ll research what it takes to develop concert art for video games, film, and other creative endeavors.

Using Wacom Tablets with Photoshop

Concept-Art-BadgeProduct of Learning

Using Photoshop, create one to three frames of a scene from an original video game idea. Suggestions for design:

  • Set your canvas to 300 DPI
  • Use a canvas that will look good printed (up to 20 x 30 inches)

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Other Resources

Pixar Quest

In this quest, you’ll complete the “Pixar in a box” tutorial series on Khan Academy to learn how studios like Pixar make 3D animations.

Product of Learning

When you complete this tutorial, you will create a screencast to demonstrate the things that you created in this course. You will need to register your Google Account with Khan Academy to save your progress.

Pixar-BadgeResources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

  • https://www.khanacademy.org/partner-content/pixar

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Unity Asset Exploration

In this quest, you must search the Unity Asset store for an interesting asset and add it to one of your games

Product of Learning

Your product of learning will be an actual implementation of the asset you select. Build your game for WebGL and post it to GAMESWITHAZ.COM.

Asset-Review-BadgeResources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Epic Quest

Have an idea for quest that doesn’t fit into any of the existing  quests? This badge is for you!

Epic-BadgePropose Something Epic

Submit a written proposal for something video game design and development related, and then complete the quest that you have proposed.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Feedly Feed

In this quest, you must build a feed using Feedly to stay abreast of the latest developments in video games and video game design.

Product of Learning

You must create a feed of popular and relevant links related to video game design and development, follow it for a minimum of two weeks, and then complete the reflection below. Be prepared to share your favorite links with classmates and continue checking your feed throughout the semester.

Feedly-BadgeResources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?

Build for Android

In this quest, you must build one of your games for an Android mobile device.

Product of Learning

Simply put, your game must be playable on an Android mobile device.

Android-Port-BadgeResources

You are welcome to use any resources you want. The list below is simply a starting point and in no way represents a chronological list of steps. You WILL have to conduct research to figure out how this works.

Reflection

Upon completion of this quest you must answer the following questions in any of the following ways: as a video log entry (post to YouTube), as a blog post via Medium.com), or as an essay via Google Docs (you may propose another response if you so choose).

  • What did you do (brief summary)?
  • What did you learn?
  • What was challenging?
  • What is the product of your learning (this can be an embedded screenshot or two, screencast (if doing video), or link to relevant content)?
  • What suggestions do you have for future students embarking on this challenge?